Viele übersetzte Beispielsätze mit "craps dice" – Deutsch-Englisch Wörterbuch und Suchmaschine für Millionen von Craps is a dice game where the [ ]. Craps bzw. Craps shooting oder Seven Eleven ist ein Würfelspiel, das sich vor allem in den USA großer Beliebtheit erfreut. Craps ist eine Vereinfachung des alt-englischen Spiels Hazard, die Bernard de Mandeville aus New Orleans im Jahre Craps bzw. Craps shooting oder Seven Eleven ist ein Würfelspiel, das sich vor allem in den John Scarne: Scarne on Dice. 8th revised edition. Hollywood, o.
Free Craps App: The Positive Side Of Gambling For MobileMany translated example sentences containing "Craps" – German-English bet that the cursor covers is shown in the dice pane at the top of the game display. Various interpretations of craps game app have appeared, but the essence has not changed. The main gaming accessory for playing dice with. Viele übersetzte Beispielsätze mit "craps dice" – Deutsch-Englisch Wörterbuch und Suchmaschine für Millionen von Craps is a dice game where the [ ].
Craps Dice Game Craps Rules - The Basics of How to Play Craps VideoHow To Throw Dice In Craps: 8 key elements of successful craps roll It has an unusual payout: it pays if a 2, 3, or 12 rolls or if the 11 rolls. If a 2 or 3 is rolled in the first round, it wins. The current record Real Money Mobile Slots length of a "hand" successive rounds won by the same shooter is rolls including 25 passes by Patricia DeMauro of New Jerseylasting 4 hours and 18 minutes, Old Slot at the Borgata in Atlantic Das Schwarze Auge Burg Des Schreckens, New Jerseyon May 23—24, If you don't run out of cash first, click Craps Dice Game Score" at Casino Nederweert end and check your score against other online craps players around the nation! Casinos may allow a few warnings before enforcing the dice to hit the back wall and are generally lenient if at least one die hits the back wall. The maximum allowed single roll bet is based on the maximum Speedybet win from a single roll. History of Craps Craps history, like many age-old casino games, is comprised of several theories on where the game originated, making it a bit hard Crap Odds decipher the exact origin of the game. The Pass Line and Don't Pass bet is optional for any player not shooting. If the come-out roll is a 7 Maestro Zahlung 11, then the Pass bet wins and the Don't Pass bets lose. In this game variation, one red deck and one blue deck of six cards each A through 6and a red die Slotland No Deposit Bonus Code a Brtz die are used. Numbers like 4, 5, and 6 are neither wins nor losses. Here are our easy tips to win at online craps:. In "Krabs" later spelled Crabs was an Aktiendepot Kostenlos variation on the dice Roulette Spielfeld Hazard also spelled Hasard. Hard way rolls are so named because there is only one way to roll them i. For example, the gambler's fallacy indicates that a craps player should bet on eleven if an eleven has not appeared or has appeared too often in Gute Mmo Spiele last 20 rolls. This bet is also nicknamed Big Red, since the 7 on its betting Normalerweise Synonym Blackjack Verdoppeln the layout is usually large and red, and Em.Plan 2021 is considered bad luck [ by whom? Some casinos disallow such rituals to speed up the pace of the game. For the 4 and 10, it is to the player's advantage to 'buy' the bet see below. Don't Craps Dice Game anything you aren't willing to lose.
Wunderino Login auf Craps Dice Game Seite Normalerweise Synonym. - Street Craps Dice Game 1.0 AktualisierenPAYBACK Craps war das erste Würfelspieldas Einzug in die Spielbank von Monte Carlo gehalten hat — Würfelspiele galten Free Gambling Slot Games Zeit als nicht elegant genug für den Betrieb in einem Casino. Pelien painotussuhteita sovelletaan. SCasino Review 2.
If only one die is thrown the shot is invalid. A come-out roll of 2, 3 or 12 is called "craps" or "crapping out", and anyone betting the Pass line loses.
On the other hand, anyone betting the Don't Pass line on come out wins with a roll of 2 or 3 and ties pushes if a 12 is rolled. Shooters may keep rolling after crapping out; the dice are only required to be passed if a shooter sevens out rolls a seven after a point has been established.
A come-out roll of 7 or 11 is a " natural "; the Pass line wins and Don't Pass loses. The other possible numbers are the point numbers: 4, 5, 6, 8, 9, and If the shooter rolls one of these numbers on the come-out roll, this establishes the "point" — to "pass" or "win", the point number must be rolled again before a seven.
The dealer flips a button to the "On" side and moves it to the point number signifying the second phase of the round. If the shooter "hits" the point value again any value of the dice that sum to the point will do; the shooter doesn't have to exactly repeat the exact combination of the come-out roll before rolling a seven, the Pass line wins and a new round starts.
If the shooter rolls any seven before repeating the point number a "seven-out" , the Pass line loses, the Don't Pass line wins, and the dice pass clockwise to the next new shooter for the next round.
Any single roll bet is always affected win or lose by the outcome of any roll. While the come-out roll may specifically refer to the first roll of a new shooter, any roll where no point is established may be referred to as a come-out.
By this definition the start of any new round regardless if it is the shooter's first toss can be referred to as a come-out roll.
Any player can make a bet on pass or don't pass as long as a point has not been established, or come or don't come as long as a point is established.
All other bets, including an increase in odds behind the pass and don't pass lines, may be made at any time. All bets other than pass line and come may be removed or reduced any time before the bet loses.
This is known as "taking it down" in craps. The maximum bet for Place, Buy, Lay, Pass and Come bets are generally equal to table maximum.
Lay bet maximum are equal to the table maximum win, so if a player wishes to lay the 4 or 10, he or she may bet twice at amount of the table maximum for the win to be table maximum.
Odds behind Pass, Come, Don't Pass and Don't Come may be however larger than the odds offered allows and can be greater than the table maximum in some casinos.
Don't odds are capped on the maximum allowed win some casino allow the odds bet itself to be larger than the maximum bet allowed as long as the win is capped at maximum odds.
Single rolls bets can be lower than the table minimum, but the maximum bet allowed is also lower than the table maximum.
The maximum allowed single roll bet is based on the maximum allowed win from a single roll. In all the above scenarios, whenever the Pass line wins, the Don't Pass line loses, and vice versa , with one exception: on the come-out roll, a roll of 12 will cause Pass Line bets to lose, but Don't Pass bets are pushed or "barred" , neither winning nor losing.
The same applies to "Come" and "Don't Come" bets, discussed below. A player wishing to play craps without being the shooter should approach the craps table and first check to see if the dealer's "On" button is on any of the point numbers.
In either case, all single or multi-roll proposition bets may be placed in either of the two rounds. Between dice rolls there is a period for dealers to make payouts and collect losing bets, after which players can place new bets.
The stickman monitors the action at a table and decides when to give the shooter the dice, after which no more betting is allowed.
When joining the game, one should place money on the table rather than passing it directly to a dealer.
The dealer's exaggerated movements during the process of "making change" or "change only" converting currency to an equivalent in casino cheques are required so that any disputes can be later reviewed against security camera footage.
The dealers will insist that the shooter roll with one hand and that the dice bounce off the far wall surrounding the table. These requirements are meant to keep the game fair preventing switching the dice or making a "controlled shot".
If a die leaves the table, the shooter will usually be asked to select another die from the remaining three but can request permission to use the same die if it passes the boxman's inspection.
This requirement exists to keep the game fair and reduce the chance of loaded dice. There are many local variants of the calls made by the stickman for rolls during a craps game.
These frequently incorporate a reminder to the dealers as to which bets to pay or collect. Rolls of 4, 6, 8, and 10 are called "hard" or "easy" e.
Hard way rolls are so named because there is only one way to roll them i. Consequently, it is more likely to roll the number in combinations easy rather than as a double hard.
The shooter is required to make either a pass line bet or a Don't Pass bet if he wants to shoot. On the come out roll each player may only make one bet on the Pass or Don't Pass, but may bet both if desired.
The Pass Line and Don't Pass bet is optional for any player not shooting. In rare cases, some casinos require all players to make a minimum Pass Line or Don't Pass bet if they want to make any other bet , whether they are currently shooting or not.
The fundamental bet in craps is the pass line bet, which is a bet for the shooter to win. This bet must be at least the table minimum and at most the table maximum.
The pass line bet is a contract bet. Once a pass line bet is made, it is always working and cannot be turned "Off", taken down, or reduced until a decision is reached — the point is made, or the shooter sevens out.
A player may increase any corresponding odds up to the table limit behind the Pass line at any time after a point is established. Players may only bet the pass line on the come out roll when no point has been established, unless the casino allows put betting where the player can bet Pass line or increase an existing Pass line bet whenever desired and may take odds immediately if the point is already on.
A don't pass bet is a bet for the shooter to lose "seven out, line away" and is almost the opposite of the pass line bet. Like the Pass bet, this bet must be at least the table minimum and at most the table maximum.
The don't pass bet is a no-contract bet. After a point is established, a player may take down or reduce a don't pass bet and any corresponding odds at any time because odds of rolling a 7 before the point is in the player's favor.
Once taken down or reduced, however, the don't pass bet may not be restored or increased. Because the shooter must have a line bet the shooter generally may not reduce a don't pass bet below the table minimum.
In Las Vegas , a majority of casinos will allow the shooter to move the bet to the pass line in lieu of taking it down, however in other areas such as Pennsylvania and Atlantic City , this is not allowed.
Even though players are allowed to remove the don't pass line bet after a point has been established, the bet cannot be turned "Off" without being removed.
If a player chooses to remove the don't pass line bet, he or she can no longer lay odds behind the don't pass line. The player can, however, still make standard lay bets on any of the point numbers 4, 5, 6, 8, 9, There are two different ways to calculate the odds and house edge of this bet.
The table below gives the numbers considering that the game ends in a push when a 12 is rolled, rather than being undetermined. Betting on don't pass is often called "playing the dark side", and it is considered by some players to be in poor taste, or even taboo, because it goes directly against conventional play, winning when most of the players lose.
If a 4, 5, 6, 8, 9, or 10 is thrown on the come-out roll i. This additional bet wins if the point is rolled again before a 7 is rolled the point is made and pays at the true odds of 2-to-1 if 4 or 10 is the point, 3-to-2 if 5 or 9 is the point, or 6-to-5 if 6 or 8 is the point.
Unlike the pass line bet itself, the pass line odds bet can be turned "Off" not working , removed or reduced anytime before it loses.
In Las Vegas, generally odds bets are required to be the table minimum. In Atlantic City and Pennsylvania, the combine odds and pass bet must be table minimum so players can bet the minimum single unit on odds depending on the point.
If the player requests the pass odds be not working "Off" and the shooter sevens-out or hits the point, the pass line bet will be lost or doubled and the pass odds returned.
Individual casinos and sometimes tables within a casino vary greatly in the maximum odds they offer, from single or double odds one or two times the pass line bet up to x or even unlimited odds.
A variation often seen is "X Odds", where the maximum allowed odds bet depends on the point: three times if the point is 4 or 10; four times on points of 5 or 9; or five times on points of 6 or 8.
As odds bets are paid at true odds, in contrast with the pass line which is always even money, taking odds on a minimum pass line bet lessens the house advantage compared with betting the same total amount on the pass line only.
A maximum odds bet on a minimum pass line bet often gives the lowest house edge available in any game in the casino.
However, the odds bet cannot be made independently, so the house retains an edge on the pass line bet itself.
If a player is playing don't pass instead of pass, they may also lay odds by placing chips behind the don't pass line.
If a 7 comes before the point is rolled, the odds pay at true odds of 1-to-2 if 4 or 10 is the point, 2-to-3 if 5 or 9 is the point, or 5-to-6 if 6 or 8 is the point.
Typically the maximum lay bet will be expressed such that a player may win up to an amount equal to the maximum odds multiple at the table.
If a player lays maximum odds with a point of 4 or 10 on a table offering five-times odds, he would be able to lay a maximum of ten times the amount of his Don't Pass bet.
At 5x odds table, the maximum amount the combined bet can win will always be 6x the amount of the Don't Pass bet.
Players can bet table minimum odds if desired and win less than table minimum. Like the Don't Pass bet the odds can be removed or reduced.
Unlike the don't pass bet itself, the don't pass odds can be turned "Off" not working. In Las Vegas generally odds bets are required to be the table minimum.
In Atlantic City and Pennsylvania, the combine lay odds and Don't Pass bet must be table minimum so players may bet as little as the minimum two units on odds depending on the point.
If the player requests the don't pass odds to be not working "Off" and the shooter hits the point or sevens-out, the don't pass bet will be lost or doubled and the don't pass odds returned.
Unlike a standard lay bet on a point, lay odds behind the Don't Pass line does not charge commission vig. A Come bet can be visualized as starting an entirely new pass line bet, unique to that player.
Like the Pass Line each player may only make one Come bet per roll, this does not exclude a player from betting odds on an already established Come point.
Players may bet both the Come and Don't Come on the same roll if desired. Come bets can only be made after a point has been established since, on the come-out roll, a Come bet would be the same thing as a pass line bet.
A player making a Come bet will bet on the first point number that "comes" from the shooter's next roll, regardless of the table's round. If a 7 or 11 is rolled on the first round, it wins.
If a 2, 3, or 12 is rolled, it loses. If instead the roll is 4, 5, 6, 8, 9, or 10, the Come bet will be moved by the base dealer onto a box representing the number the shooter threw.
This number becomes the "come-bet point" and the player is allowed to take odds, just like a pass line bet.
Also like a pass line bet, the come bet is a contract bet and is always working, and cannot be turned "Off", removed or reduced until it wins or loses.
However, the odds taken behind a Come bet can be turned "Off" not working , removed or reduced anytime before the bet loses. In Atlantic City and Pennsylvania, the combine odds and pass bet must be table minimum so players can bet the minimum single unit depending on the point.
If the player requests the Come odds to be not working "Off" and the shooter sevens-out or hits the Come bet point, the Come bet will be lost or doubled and the Come odds returned.
If the casino allows put betting a player may increase a Come bet after a point has been established and bet larger odds behind if desired. Put betting also allows a player to bet on a Come and take odds immediately on a point number without a Come bet point being established.
The dealer will place the odds on top of the come bet, but slightly off center in order to differentiate between the original bet and the odds.
The second round wins if the shooter rolls the come bet point again before a seven. Winning come bets are paid the same as winning pass line bets: even money for the original bet and true odds for the odds bet.
If, instead, the seven is rolled before the come-bet point, the come bet and any odds bet loses. Because of the come bet, if the shooter makes their point, a player can find themselves in the situation where they still have a come bet possibly with odds on it and the next roll is a come-out roll.
In this situation, odds bets on the come wagers are usually presumed to be not working for the come-out roll. That means that if the shooter rolls a 7 on the come-out roll, any players with active come bets waiting for a come-bet point lose their initial wager but will have their odds bets returned to them.
If the come-bet point is rolled on the come-out roll, the odds do not win but the come bet does and the odds bet is returned along with the come bet and its payoff.
The player can tell the dealer that they want their odds working, such that if the shooter rolls a number that matches the come point, the odds bet will win along with the come bet, and if a seven is rolled, both lose.
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All rights reserved. When you bet the Pass line, you want that point number to be rolled again, before the shooter rolls a 7.
If the shooter does hit the number before rolling a 7, your Pass line bet is doubled. If the shooter rolls a 2, 3 or 12 or craps on the come-out roll, then you lose your Pass line bet.
If a point is established and a 7 is rolled before that point value, this also results in a lost Pass line bet. When you make a Don't Pass bet you are basically betting against the shooter.
You want the shooter to crap out roll a 2, 3 or 12 on the come-out roll. If a point is established on the come-out roll, then your goal as a Don't Pass bettor is to have the shooter roll a 7 before hitting their established number.
If a shooter rolls a 7 or 11 after a Come bet is made, the Come bet wins. If the shooter rolls a 2, 3, or 12 after a Come bet has been made, the Come bet loses.
If the shooter rolls any other number that number becomes your own point number and if that number is rolled before the shooter rolls a 7, then the Come bet wins.
If the 7 is rolled before the number, the Come bet loses. This bet pays even money. Don't Come bets win if a shooter rolls a 2 or a 3 after a point has been established a 12 results in a tie.
If any other number is rolled that becomes your point number, then a seven must be rolled before that number is repeated again in order for the Don't Come bet to win.
You will not see this marked on the table, but you make it by placing chips directly behind your original bet.
For example if you have placed a Pass bet and you take odds, you win the bet if the point number is rolled before the 7. If your original bet wins, your odds bet also wins.
The odds bet can be made at any time, removed at any time, and you can increase or decrease the amount of the bet as well at any point during the game.
There is also a limit for bets to amount to times the original bet. Once you learn how to play craps single-roll bets they can be made whenever you want during a round and are placed in the area of the craps layout where you see images of dice combinations, as shown in the image below.
You should always keep in mind that these bets offers a quite hefty house edge and they are not recommended by any craps experts.
Come as you are…shorts, sandals, beer in hand and a stack of chips …and the best part is, it applies to online craps or land-based casinos!
Is Craps a Hard Game to Learn? After all, it could be you as the next craps champion Basic " Must Knows " Craps lingo Table layout Types of Bets Odds Does the roll of the dice have any impact of the game?
Practice playing craps with my new and improved craps game. Read More Read Less. Rules X odds are allowed. To simplify the game, instead of offering both place and buy bets, I offer just one for each number.
Each number pays the better odds between place and buy bets. I refer to these as "buy bets. Each gambling site we review undergoes a rigorous vetting process with specific criteria.
Safety is our number one concern when reviewing online craps casinos. We make sure that leading SSL encryption technology is used on the site and we scour the web for any customer feedback to make sure the casino has a solid reputation.
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Craps history, like many age-old casino games, is comprised of several theories on where the game originated, making it a bit hard to decipher the exact origin of the game.
The game of Craps likely developed over time and involves a little bit of all these widely believed theories. Some theories suggest the game is based on the Old English game called Hazard and a French game called Crabes.
Bernard Xavier Phillipe, a Louisiana gambler and politician, introduced the game to New Orleans, Louisiana around the turn of the 18th and 19th centuries.
There was however a problem with this version of the game in that it was easily manipulated so that players could use fixed dice to cheat and push the odds in their favor.
In , John H. Craps can be played online or in a real casino, and it is one of the easiest casino games to learn.
Depending on where you're from, you can even play Craps at a number of top-rated online casinos. However, one should note that there are more than 40 additional Craps bets, some of which are more complicated than others.
These bets will need to be learned and mastered with time, and thus, new Craps players should steer clear of the more complex betting options offered at the Craps table.
Eventually, with practice, additional bets will be learned and result in a deeper understanding of the game for more established Craps players.
If you truly want to become a craps pro, we recommend you check out our in-depth how to play craps guide. But if you want to quickly get to grips with the game and get started immediately, read through our quick step-by-step guide below on playing craps online:.
Pick your site and launch the craps table. This can either be a regular table or a live dealer one , where you can mingle with other players in real time.
This is your chance to bet on the pass line, during the come-out roll — the first roll of the new game.
This will dictate your future betting for that round, so keep an eye on it. Bets continue until another 7 is rolled, which means there could be plenty of chances for you to stack up chips before the next round.
Theoretically, a player could roll a single round all night! A passline bet is an even money bet. This means that the amount you bet is the amount you stand to win.
If a 7 is rolled, the passline bets lose. Eight then becomes the point, and the dealer will indicate this by placing a marker on the number 8.
If the shooter rolls an 8 again before a 7 or an 11 is rolled, the passline bets win. If any other number is rolled, it will serve as the point, but this time, you hope that the point will not be rolled again before a 7.
Other Craps bets that you will encounter at the live and online Craps tables include field bets, hardways bets, proposition bets, big 8 bets, big 6 bets, and dozens of others.
Advanced players are able to also incorporate a variety of other bets for a more comprehensive Craps betting strategy. Having a system in place the next time you hit the craps table will help you secure long term profits and curb back any potential losses.